
As long as there is a spell or ability on the stack, we can activate it as many times as we want, even if the ability does nothing. For example, we can play Hex Parasite on Turn 1 activate its ability nine times targeting itself, even though it doesn't have a counter and put our life total all the way down to two. The trick here is that the abilities on Hex Parasite and Spellskite don't actually have to do anything for us to activate them.

Each has a Phyrexian mana–activated ability that we can activate by paying two life, with Hex Parasite being able to remove counters from permanents and Spellskite redirecting spells and abilities to itself. Hex Parasite and Spellskite are interesting. Rather than looking to lose a little bit of life here and there with things like fetch lands and shock lands, we're looking to lose (almost) all of our life at once by Turn 2 with the help of Hex Parasite, Spellskite, and Plunge into Darkness. So, how do we get our life total low enough to cast our Shadows by Turn 2 or 3? Losing Life

While Castle Locthwain can help us lose life, the earliest we can activate it is Turn 4, and even then, it takes our entire turn, so it's not actually all that helpful with our "flood the board with Shadows quickly" plan. That's right, it's all Swamps and Castle Locthwain. If you look at tier / non-budget Death's Shadow lists, the main way they lose life is with the help of fetch lands and shock lands, which are way, way too expensive for our budget. But if we can get in an attack or two with our other Death's Shadows, it can be as big as a two-mana 19/19! The goal of our deck is to get as many of our 12 Shadows on the battlefield as quickly as possible, which means we have to lose a lot of life fast. Finally, we have Scourge of the Skyclaves, which isn't exactly a Death's Shadow since it cares about both players' life totals, and the amount of life our opponent has is a lot harder to control than our own life total is. It can only ever be a 7/7 and will always cost at least two mana, but it's a two-mana 7/7 if we can get to seven or less life, also very above the curve. Shadow of Mortality is basically a twist on Death's Shadow. If we cast it when we have more than 12 life, it will die immediately, but if we can get down to one life, it might be the strongest one-drop in all of Magic as a one-mana 12/12. But we need to be at a very low life total for us to even be able to cast them at all (let alone have them fully powered).

They all can cost just one or two mana, and they can all be incredibly huge. The core of our deck is our 12 Shadows: Death's Shadow, Shadow of Mortality, and Scourge of the Skyclaves, three creatures that share a lot in common. Budget Magic: 12 Shadowġ2 Shadow is an aggro deck built around Death's Shadow–style creatures that are extremely undercosted and overpowered, but only if we are at a very low life total, and cards that can lose a ton of life quickly, which lets us do things like play multiple 12/12 Death's Shadows as early as Turn 2! The 12 Shadows The goal is to set our life total to seven (or maybe even one?) as early as Turn 2 and dump a handful of Death's Shadows to pick up the fast beatdown win before our opponent can find a way to punish us for losing so much life! What's the best way to lose almost all of our life in one shot? How good is a deck with 12 Shadows on just a $100 budget? Let's get to the video and find out then, we'll talk more about the deck!Īnother quick reminder: if you enjoy Budget Magic and the other content on MTGGoldfish, make sure to subscribe to the MTGGoldfish YouTube channel to keep up on all the latest and greatest.

Hey there, Budget Magic lovers, it's that time once again! This week, we're heading to Modern to go all-in on losing life as fast as possible with 12 Shadow-a deck built around the trinity of Death's Shadow, Shadow of Mortality, and Scourge of the Skyclaves (which isn't exactly a Death's Shadow because it also cares about our opponent's life total, but it's close enough for our purposes).
